Kensuke Shimoda - GunGurion Artworks -




Summary

I have 4+ years experience in Japanese game industry. I took part in developing typical Japanese games such as FINAL FANTASY. It brought out my game design skills and ability of storytelling. 

And I developed my communication skills through my experience as an operation planner at KOEI. I am highly motivated to work as a leader in a team environment.

Now I have started my own business under the name of "GunGurion Artworks" and been collaborating with companies of both Japan and overseas.

My particular interest is in developing story-driven games regardless of genre. I will challenge a shooter, RPG, adventure game, visual novel, RTS, or simulation game if I can dedicate my narrative skill to it.


 

Specalities

-Ability of storytelling by scripting dialogues, cut-scenes, NPC behavior and intaractive events.

-Delicate work and obsessiveness with details.

-Ability to script complex game systems, events, and NPC behavior.

-Ability to learn new things quickly.

-Ability to work well in a team environment.

-Ability to coach newcomers.

specialitiy
 


experience

Experience

Operation Planner
for Online Games KOEI Co., Ltd.

(Public Company; 501-1000 employees; Computer Games industry)

May 2008 – March 2009 ( 11 months)

An "Operation Planner" at KOEI has multiple roles related to operating online games.
As I had had experience in game development, I did works related to game design by collaborating closely with the development team.
I was responsible for the following works.


-Directing GM events.
-Designing and scripting the in-game events.
-Writing stories and dialogues for events.
-Testing and reviewing the patch under development and offering development team to improve it.
-Reviewing current game specs and offering development team to improve it.
-Analysing the plyaers' tendency in the gameplay.
-Summarizing the requests from the players.
-Proposing the plan for updating the game.
-Correcting the drafts for the official website.
Game Designer
Square Enix

(Public Company; 1001-5000 employees; Computer Games industry)

July 2005 - March 2008 (2 years 9 months)

I had experienced variety of works at Square Enix mainly as a designer of a famous MMORPG "Final Fantasy XI".

I did the following works in "Final Fantasy XI".
v -Designing and scripting NPCs' AI.
-Editing data tables for NPCs.
-Designing and scripting puzzles.
-Designing and scripting in-game events.
-Writing quest's story and dialogues.
-Directing cut-scenes.

And I also helped the following projects for a short period.

"Front Mission Online"(MMORPG for PS2/Win)
-Designing some combats.

"Final Fantasy Crystal Chronicles: My Life as a King"(Simulation game for WiiWare)
-Designing downloadable contents.

 

interested in

Kensuke Shimoda's Interested in...

* Game Design    * Game AI
* Level Design    * Game Writing 

Kensuke Shimoda's Goal is...

to create story-driven original games which can reach
the gamers all over the world.

 

  *Thank you for your time! :)*  
thankyou4yourtime
seeUsoon!

 

http://www.linkedin.com/pub/a/6a6/1

http://gungurion.jp

All illustrations by en_take 2009



inserted by FC2 system