Kensuke Shimoda - GunGurion Artworks -
SummaryI have 4+ years experience in Japanese game industry. I took part in developing typical Japanese games such as FINAL FANTASY. It brought out my game design skills and ability of storytelling. And I developed my communication skills through my experience as an operation planner at KOEI. I am highly motivated to work as a leader in a team environment. Now I have started my own business under the name of "GunGurion Artworks" and been collaborating with companies of both Japan and overseas. |
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Specalities-Ability of storytelling by scripting dialogues, cut-scenes, NPC behavior and intaractive events.-Delicate work and obsessiveness with details. -Ability to script complex game systems, events, and NPC behavior. -Ability to learn new things quickly. -Ability to work well in a team environment. -Ability to coach newcomers. |
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Experience |
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Operation Planner for Online Games KOEI Co., Ltd. (Public Company; 501-1000 employees; Computer Games industry) May 2008 – March 2009 ( 11 months) An "Operation Planner" at KOEI has multiple roles related to operating online games. As I had had experience in game development, I did works related to game design by collaborating closely with the development team. I was responsible for the following works. -Directing GM events. -Designing and scripting the in-game events. -Writing stories and dialogues for events. -Testing and reviewing the patch under development and offering development team to improve it. -Reviewing current game specs and offering development team to improve it. -Analysing the plyaers' tendency in the gameplay. -Summarizing the requests from the players. -Proposing the plan for updating the game. -Correcting the drafts for the official website. |
Game Designer Square Enix (Public Company; 1001-5000 employees; Computer Games industry) July 2005 - March 2008 (2 years 9 months) I had experienced variety of works at Square Enix mainly as a designer of a famous MMORPG "Final Fantasy XI". I did the following works in "Final Fantasy XI". v -Designing and scripting NPCs' AI. -Editing data tables for NPCs. -Designing and scripting puzzles. -Designing and scripting in-game events. -Writing quest's story and dialogues. -Directing cut-scenes. And I also helped the following projects for a short period. "Front Mission Online"(MMORPG for PS2/Win) -Designing some combats. "Final Fantasy Crystal Chronicles: My Life as a King"(Simulation game for WiiWare) -Designing downloadable contents. |
Kensuke Shimoda's Interested in...* Game Design * Game AI
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All illustrations by en_take 2009